Minion
Minion is an encounter card type. Minions represent supporters of the villain and/or enemies of the heroes. If a minion enters play, it engages the player who is revealing the card from the encounter deck or resolving the ability that put the minion into play, unless an ability specifies otherwise.
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If a minion enters play, it remains in play until a card ability or game effect causes it to leave play.
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If a minion has zero or fewer remaining hit points, it is defeated and discarded.
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Minions engaged with a player activate (one minion at a time and in an order of the engaged player’s choosing) during step two of the villain phase, after the villain activates. If the engaged player is in hero form, these minions attack. If the engaged player is in alter-ego form, these minions scheme.
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If a minion engages a player during an enemy activation in which all minions engaged with that player are instructed to activate (such as through a “Boost” ability during step two of the villain phase), the newly-engaged minion will also activate.