Card Types
A card’s card type denotes various rules and game functions associated with that card.
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Ally, event, identity, player side scheme, resource, support, and upgrade cards are types of player cards.
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Attachment, environment, main scheme, minion, obligation, side scheme, treachery, and villain cards are types of encounter cards.
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If an ability causes a card to change its card type, it loses all other card types it might possess and functions as would any card of the new card type.
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Any cards attached to a card that changes type remain attached, but only those abilities that refer to the new card type remain active.
(For example, if an ally’s card type is changed to minion, an upgrade attached that says “attached ally gets +1 ATK” would no longer provide that ally-turned-minion with bonus ATK, but an attachment that says “attached character cannot attack” would still apply because minions are also characters.)
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An ally that has been changed to a minion engages its controller and does not take consequential damage after it attacks or schemes.
- When a player changes a minion to an ally, that player takes control of that ally.
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