Appendix I. Deck Customization
Player Decks
The deck customization rules for player decks are:
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A player must choose exactly one identity card.
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A player’s deck consists of a minimum of 40 cards and a maximum of 50 cards. The identity card and any cards with the permanent keyword are not counted as part of this number.
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A player’s deck must include each of the identity-specific cards associated with their chosen identity card. The exact quantity of each card included in that identity set must be included in the deck.
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A player may choose exactly one aspect (Justice, Aggression, Protection, or Leadership) to use for customization. The remainder of their deck is then customized with cards that belong to that aspect and/ or basic cards.
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No more than three copies (by title) of each non-unique card may be included in the deck.
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No more than one copy (by title) of each unique card may be included among the cards in the deck and the identity card. If two unique cards share the same title, but their subtitles/alter-egos differ, they may coexist in the deck.
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Any "deckbuilding requirements" on the player’s identity card must be followed.
Encounter Decks
Each scenario comes with a recommended list of card sets that form the default encounter deck for that scenario. (For the core set scenarios, these lists are on page 23 of the Learn to Play.) This recommended list can be modified in a few different ways:
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Expert mode is an option that can be used to increase the difficulty of a scenario. Expert mode uses a different combination of villain stages and adds the expert encounter set to the encounter deck.
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Most scenarios (including all of the scenarios in the core set) include a modular encounter set within their recommended list. To customize a scenario for a different experience, remove the modular encounter set from the list, and add any other modular encounter set as desired.
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It is possible to add multiple modular sets to a scenario, but this will dilute the encounter deck if too many are added.
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To add an additional element of uncertainty to a scenario, the modular set may be chosen from a group of facedown sets, and shuffled directly into the encounter deck without looking at the cards.