Villain Phase
The steps of the villain phase are:
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Place Threat. Place the amount of threat indicated in the main scheme’s acceleration field onto that scheme. If any acceleration icons or tokens are active, additional threat equal to the number of such icons and tokens is also placed at this time.
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Enemies Activate. In player order, each player resolves the following:
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The villain activates against the player.
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Each minion engaged with the player activates against them, in the order of that player’s choice
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Deal Encounter Cards. Deal one encounter card to each player. Deal one additional card for each hazard icon on a card in play. These additional cards are dealt in player order.
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Reveal Encounter Cards. The first player reveals each of their encounter cards, one card at a time in the order in which they were dealt, resolving each card based on its card type. Each player repeats this process in player order, until no dealt encounter cards remain.
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Pass First Player Token. Pass the first player token to the next clockwise player.
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End of Villain Phase and Round.
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Any effects that last “until the end of the [villain] phase” or “until the end of the round” end.
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Resolve any “when/after the [villain] phase ends” or “when/after the round ends” effects.
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