Lasting Effects
Some card abilities create effects or conditions that affect the game for a specified duration (such as “until the end of the phase” or “until the end of this attack”). Such effects are known as lasting effects.
- A lasting effect persists beyond the resolution of the ability that created it, for the duration specified by the effect. The effect continues to affect the game for the specified duration whether or not the card that created the lasting effect is in play.
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For the specified duration of a lasting effect, it is treated as if it was a constant ability and has the same timing priority as a constant ability.
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Lasting effects update whenever the game state updates.
(For example, a lasting effect of “until the end of the phase, your hero gets +1 ATK for each minion in play” changes the affected hero’s ATK any time a minion enters or leaves play during that phase.)
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If a card enters play (or changes status to meet the criteria of a specified set of affected cards) after the creation of a lasting effect, it is still affected by that lasting effect.
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A lasting effect expires as soon as the timing point specified by its duration is reached. This means that an “until the end of the round” lasting effect expires just before an “at the end of the round” ability or delayed effect may initiate.
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A lasting effect that expires at the end of a specified time period can only be initiated during that time period.