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Overview


This document is intended as the definitive source for rules information, but does not teach players how to play the game. Players should first read the Learn to Play book in its entirety and use this Rules Reference as needed while playing the game.

The majority of this book consists of a glossary, which provides an alphabetical listing of terms and situations that might be encountered during a game. This section should be the first destination for players with rules questions.

The three appendices at the end of the book contain deck customization rules, setup rules, and a card anatomy.

The Golden Rules

If the text of this Rules Reference directly contradicts the text of the Learn to Play book, the text of the Rules Reference takes precedence.

If the text of a card directly contradicts the text of either the Rules Reference or the Learn to Play book, the text of the card takes precedence.

The Grim Rule

If players are unable to find the answer to a rules or timing conflict in this Rules Reference, resolve the conflict in the manner that the players perceive as the worst possible resolution at that moment with regards to winning the scenario, and continue with the game.

Component Limitations

There is no limit to the number of threat tokens, damage tokens, acceleration tokens, status cards, or all-purpose counters that can be in the game at a given time.

If players run out of the provided tokens, counters, or status cards, other tokens, counters, or coins may be used.

Round Overview

The following is an overview of a game round, and the glossary entries that cover each part of the game round.

  1. Player phase begins. See: Player Phase
  2. Each player takes a turn. See: Player Turn
  3. Player phase ends. See: End of Player Phase
  4. Villain phase begins. See: Villain Phase
  5. Place threat on main scheme. See: Main Scheme
  6. Villain and minions activate. See: Activation, Attack (Enemy Activation), Scheme (Enemy Activation)
  7. Deal encounter cards. See: Deal
  8. Reveal and resolve encounter cards. See: Reveal
  9. Pass the first player token. See: First Player
  10. End the round. Proceed to step one of the next game round.