Encounter Deck
The encounter deck contains the encounter cards _(attachments, environments, minions, side schemes, and treacheries) _ that players can face during a scenario.
- The order of cards within the encounter deck cannot be changed unless a player is instructed to do so by a game step, game function, or card ability.
If the encounter deck is empty, the encounter discard pile is immediately shuffled to create a new encounter deck. When this occurs, place an acceleration token next to the main scheme deck.
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If a card ability discards a specified number of cards from the encounter deck or until a card with specific criteria is discarded, discard cards from the encounter deck until the discard condition is met or the encounter deck is empty. If the encounter deck is emptied this way, that card ability is considered to be fulfilled. Do not continue the discard effect with the newly shuffled encounter deck.
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If there are no cards in both the encounter deck and the encounter discard pile simultaneously (such as all cards from the encounter deck being in play), an infinite loop occurs with an infinite number of acceleration tokens being placed next to the main scheme deck. If this happens, the players lose.