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You, Your

While resolving card abilities, if the word “you” can be resolved as referring to the player’s identity, it must be resolved as such. This includes but is not limited to:

  • If a sentence uses “you” and/or “your” multiple times, all instances in that sentence refer to the same identity or player.
  • If a card deals damage to “you,” or “you” take damage, the player resolving that damage applies it to the hit point dial of their identity.

  • If a card ability deals indirect damage to “you,” or “you” take indirect damage, the player resolving that damage can assign that damage to characters in play under their control.

  • If a card ability exhausts “you,” the player resolving that card ability exhausts their identity.

  • If a card ability places a status card on “you” (such as “you are stunned”), the player resolving that card ability places that status card on their identity.

  • If a card ability triggers from a game function that “you” perform (such as “after you attack and defeat an enemy”), the player resolving that card ability must resolve that card ability as if the identity they control performed that game function, if able.

    (For example, if an ability triggers “after you attack and defeat a minion,” it triggers after the controlling player’s identity attacks and defeats a minion but not when an ally under that player’s control attacks and defeats a minion.)

  • Exception: For abilities that trigger “after [enemy] attacks you,” “you” refers to the attacked player, even if that player defended with an ally.

While resolving card abilities, if the word “you” cannot be resolved as referring to the player’s identity, it must be resolved as referring to the player. This includes but is not limited to:

  • If a game step or card ability discards cards from “your” hand, the player resolving that game step or card ability discards the cards from their hand.

  • If a card ability searches “your” deck, the player resolving that ability searches for cards in their deck.

  • If a game step or card ability performs a game function against a non-identity card “you” control (such as exhausting, discarding, setting aside, etc.), the player resolving that game step or card ability performs that game function against the card in their play area.

  • If a card ability triggers from a game function that “you” perform and cannot be interpreted in such a way that would refer to the resolving player’s identity (such as “after you discard cards from your hand”), the player resolving that card ability must personally resolve and perform the game function(s) of that ability.

Some player cards are considered to be an extension of a player’s identity. When an action and/or ability is resolved on a card type that is an extension of an identity, that action and/or ability is considered to be performed by that identity.

Cards that are considered to be an extension of a player’s identity are:

  • Events — Attacks, thwarts, defenses, action abilities, and triggered abilities that resolve from a player playing an event are also considered to be performed by that player’s identity.

  • Resources Attacks, thwarts, defenses, and triggered abilities that resolve from a player spending a resource card are also considered to be performed by that player’s identity.

  • Upgrades — Unless attached to a different friendly character, upgrade cards are considered to be an extension of the controlling player’s identity. Attacks, thwarts, defenses, action abilities, and triggered abilities that resolve on such upgrades are also considered to be resolved by that player’s identity.

Cards that are not considered to be an extension of a player’s identity are:

  • Allies — Attacks, thwarts, defenses, action abilities, and triggered abilities that resolve from allies in play under a player’s control are not considered to be performed by that player’s identity.
  • Encounter cards — Triggered abilities that resolve from encounter cards are not considered to be performed by that player’s identity, whether those abilities are optional or forced.

  • Player Side Schemes — Triggered abilities that resolve from player side schemes in play under a player’s control are not considered to be performed by that player’s identity.

  • Supports — Attacks, thwarts, defenses, action abilities, and triggered abilities that resolve from supports in play under a player’s control are not considered to be performed by that player’s identity.