Player Side Scheme
Player side schemes are missions the heroes undertake to facilitate defeating the villain. They are the player card equivalent of the side schemes found in the encounter deck.
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When a player side scheme enters play, it is placed next to the main scheme in the villain’s play area.
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Each player side scheme enters play with an amount of threat on it equal to its starting threat value.
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The number of player side schemes in play at any time is limited by the player side scheme limit.
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A player side scheme remains in play until either there is no threat on it (which causes it to be defeated and either discarded or, if it has the victory X keyword, added to the victory display) or it is discarded due to there being more player side schemes in play than the limit.
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Any rules or card effects that refer to “schemes” or “side schemes” also refer to player side schemes.
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Heroes and allies can remove threat from a player side scheme by performing a basic thwart.
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Abilities that remove threat from “a scheme” or “a side scheme” can remove threat from a player side scheme.
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