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Damage

token

Damage reduces a character’s hit points. If a character has zero or fewer remaining hit points, it is defeated.

  • Damage on an identity or villain is tracked by a hit point dial. If such a character takes damaged, reduce its dial by the amount of damage that it took.

  • Damage on an ally or minion is tracked by damage tokens. If such a character takes damage, place the specified value of damage tokens on the character.

  • When damage is dealt to a character, that character takes damage.

  • When the amount of damage an effect deals is modified, the amount of damage the character takes is similarly modified.

  • When the amount of damage a character takes is modified (such as by damage being prevented), the amount of damage dealt is not modified.

  • The order of resolution for effects surrounding the dealing and taking of damage are as follows:

  1. Abilities that trigger “when [character] would deal/be dealt any amount of damage...”
  2. Tough status cards.
  3. Abilities that trigger “when [character] would take any amount of damage...”
  4. Abilities that trigger “when [character] takes any amount of damage...”
  5. Placing of damage on the character.
  6. Abilities that trigger “when [character] would be defeated...”
  7. Abilities that trigger “when [character] is defeated...”
  8. “When Defeated” abilities.
  9. Discarding of a defeated character.
  10. Abilities that trigger “after [character] deals/is dealt/takes any amount of damage...” or “after [character] defeats/is defeated...”