Damage

Damage reduces a character’s hit points. If a character has zero or fewer remaining hit points, it is defeated.
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Damage on an identity or villain is tracked by a hit point dial. If such a character takes damaged, reduce its dial by the amount of damage that it took.
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Damage on an ally or minion is tracked by damage tokens. If such a character takes damage, place the specified value of damage tokens on the character.
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When damage is dealt to a character, that character takes damage.
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When the amount of damage an effect deals is modified, the amount of damage the character takes is similarly modified.
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When the amount of damage a character takes is modified (such as by damage being prevented), the amount of damage dealt is not modified.
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The order of resolution for effects surrounding the dealing and taking of damage are as follows:
- Abilities that trigger “when [character] would deal/be dealt any amount of damage...”
- Tough status cards.
- Abilities that trigger “when [character] would take any amount of damage...”
- Abilities that trigger “when [character] takes any amount of damage...”
- Placing of damage on the character.
- Abilities that trigger “when [character] would be defeated...”
- Abilities that trigger “when [character] is defeated...”
- “When Defeated” abilities.
- Discarding of a defeated character.
- Abilities that trigger “after [character] deals/is dealt/takes any amount of damage...” or “after [character] defeats/is defeated...”