Labeled Ability
A labeled ability is a triggered ability with a parenthetical following its bold trigger text that designates that ability as an attack, defense, and/or thwart.
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When a player resolves an ability labeled “(attack),” that ability is considered to be an attack made by that player’s identity.
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When a player resolves an ability labeled “(defense),” that ability is considered to be a defense made by that player’s identity.
- When such an ability is initiated during an attack, the player’s identity becomes the defender of that attack.
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When a player resolves an ability labeled “(thwart),” that ability is considered to be a thwart made by that player’s identity.
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When a player resolves an ability with multiple labels, that ability is considered to be each of the labeled ability types, all made by that player’s identity.
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If a player triggers a labeled ability while their identity has one or more status cards that cancel any of the labeled ability types, the entire ability (except for its costs) is canceled.
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That identity is not considered to have attacked, defended, or thwarted.
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Each status card on the player’s identity that cancels any of the labeled ability’s types is removed when that ability is canceled.
For example, an ability labeled “(attack/thwart)” would remove both a confused status and a stunned status from the identity of the player who triggered the ability. See also: Attack (Player Ability Type), Defend, Thwart
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