Thwart
Some game effects and card abilities reference a thwart attempt. There are a few different ways this can occur:
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A hero or ally can use their basic thwart power to thwart a scheme. A character must exhaust to use this power. This removes threat equal to the character’s THW value from the scheme.
- A character can only initiate a basic thwart if there is a scheme with at least one threat for the character to remove or if that character is confused.
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If a triggered ability is labeled as a thwart —such as “Hero Action (thwart)”— resolving that ability is considered to thwart the specified scheme. Unless specified by the ability’s text, a hero does not exhaust when using such an ability.
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An ability labeled as a thwart is considered a single thwart, even if that thwart removes multiple instances of threat.
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If an ability increases the amount of threat an ability labeled as a thwart removes and that ability removes multiple instances of threat, each of those instances that does not use the word “additional” is increased by the specified amount.
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