Icons
Icons are graphical elements that represent various functions within the game.
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Energy Icon (e): An energy icon is a resource icon that generates one energy resource when spent. (See: Energy Resource)
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Mental Icon (m): A mental icon is a resource icon that generates one mental resource when spent. (See: Mental Resource)
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Physical Icon (p): A physical icon is a resource icon that generates one physical resource when spent. (See: Physical Resource)
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Wild Icon (w): A wild icon is a resource icon that can generate one energy, mental, physical, or wild resource when spent. (See: Wild Resource)
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Acceleration Icon (a): An acceleration icon places additional threat on the main scheme during the villain phase. (See: Acceleration Icon)
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Amplify Icon: (f): An amplify icon increases the number of boost icons on boost cards during enemy activations by one. (See: Amplify Icon)
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Crisis Icon: (c): A crisis icon prevents players from removing threat from the main scheme. (See: Crisis Icon)
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Hazard Icon: (h): A hazard icon increases the number of encounter cards that are dealt to players during the villain phase. Each hazard icon deals one player one additional card (not one card per player). (See: Hazard Icon)
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Boost Icon (b): A boost icon increases the activating enemy’s ATK or SCH value during enemy activations. (See: Boost)
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Star Icon (s): A star icon is used in conjunction with a card’s stat or boost field to indicate that there is a mandatory ability in the text box that corresponds to that field. (See: Star Icon)
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Consequential Damage Icon (d): A consequential damage icon is used in conjunction with an ally’s ATK field or THW field. After an ally attacks or thwarts, it takes one consequential damage for each consequential damage icon in that field. (See: Consequential Damage)
- Cost Arrow (-): A cost arrow separates an ability’s cost from its effects. (See: Cost Arrow Icon)
- Per Player Icon (v): A per player icon next to a value multiplies that value by the number of players who started the scenario. (See: Per Player Icon)
- Per Group icon (g): A cost arrow separates an ability’s cost from its effects. (See: Per Group Icon)
- Unique Icon (u): A unique icon in a card’s title indicates the card is unique. (See: Unique Icon)