Remaining Hit Points
A character’s remaining hit points is the amount of damage that character can take before reaching zero hit points.
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An identity’s or villain’s hit point dial represents their remaining hit points.
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To calculate remaining hit points for an ally or minion, start with the character’s maximum hit points (as indicated by its printed value modified by any card abilities or game effects), and subtract their sustained damage (the number of damage counters on them).
See also